The Play for Brands

The Play for Brands

Biweekly analysis for consumer brand marketing leaders on where your next under-25 audience sits, inside gaming. Platforms, policy and the brands getting it right.

How to Build a Roblox Game for a Brand: Launch an MVP, Not the Full Vision

Jul 22, 2026

•

3 min read

How to Build a Roblox Game for a Brand: Launch an MVP, Not the Full Vision

Live ops keeps a Roblox world alive. What features and content you hold back for live ops gets less attention and is the harder choice. Ship one complete game loop, gate expansion on how it performs and let the players tell you what to build next.

Daniel O'Sullivan
Daniel O'Sullivan
What a Roblox Brand Integration Costs in 2027 (and When to Build Your Own World Instead)

Jul 15, 2026

•

6 min read

What a Roblox Brand Integration Costs in 2027 (and When to Build Your Own World Instead)

Roblox participation is two bets, not a spectrum. The right one follows from the objective, the wrong one costs a year of brand investment. This is how to match your goal to a route, and what each now costs.

Daniel O'Sullivan
Daniel O'Sullivan
Are Roblox Ads Actually Effective? What the Immersive Advertising Data Shows

Jul 15, 2026

•

3 min read

Are Roblox Ads Actually Effective? What the Immersive Advertising Data Shows

Daniel O'Sullivan
Daniel O'Sullivan
Why 86% of Branded Roblox Games Die, and What the 14% Do Differently

Jun 10, 2026

•

4 min read

Why 86% of Branded Roblox Games Die, and What the 14% Do Differently

Most branded worlds don't survive their second year. The handful that do share three measurable patterns, none of which are visible in launch-week reporting.

Daniel O'Sullivan
Daniel O'Sullivan
How to Reach Under-25s When TV, Paid Social and Retail Media No Longer Build Brands

May 27, 2026

•

3 min read

How to Reach Under-25s When TV, Paid Social and Retail Media No Longer Build Brands

The under-25 reach problem isn't broadcast TV's decline, which is a decade old. It's that the channels meant to replace it are not building brands either, so mental availability for the next consumer cohort is being built elsewhere.

Daniel O'Sullivan
Daniel O'Sullivan
Brand Building in Gaming: Why a Portfolio Beats One-Off Campaigns

May 13, 2026

•

2 min read

Brand Building in Gaming: Why a Portfolio Beats One-Off Campaigns

Extending dentsu's attention principle to gaming.

Daniel O'Sullivan
Daniel O'Sullivan
Load more